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PostPosted: Wed Mar 30, 2016 10:47 pm 

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I'm voting for no combat system unless you want inevitable comparisons to Pokémon. :s

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PostPosted: Thu Mar 31, 2016 11:29 am 
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I don't care about being compared to Pokemon, I just don't want to implement it if it conflicts with my main design philosophy, or if it just isn't fun. But I know a lot of people enjoy combat, so I want to at least try to come up with something to see if it works.

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PostPosted: Fri Apr 01, 2016 9:44 pm 
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Seth I hope you don't mind but I'm gonna double post cause I wanna put more of my thoughts down.

PLAYER HOUSES: It always bugged me that Neohomes never really had a purpose. I want the houses in my game to actually be homes for a player's pets. How I'm thinking it'll work is, after they make an account and before they create or adopt their first pet, they choose a "world" to build their house, and everyone starts with a basic home with a few rooms. The rooms are all just 2D backgrounds that the 3D pets walk around on, a la the classic Petz games. The size of a player's house determines how many pets they can own; after all, you gotta have enough room to keep them all safe and sheltered, right? If the player wants a bigger house or more pets, they gotta pay. Also, if I can figure out a way for it to work, I'd like people to be able to customize their rooms with furniture and wallpaper and stuff. Think that'd work?

FARMING: Surrounding their house, players have a simple yard that their pets can play around in. I'm thinking isometric perspective would be good, again probably 2D backgrounds with 3D pets on top. It'll be made of tiles that players can place decorations on or plant crops and plants. I'm not sure all what kind of plants will be available yet. Also, expanding houses expands yards as well.

I had more ideas but I'm blanking at the moment so that's it for now!

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PostPosted: Sat Jun 11, 2016 9:22 pm 

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*1-month later*

I don't think we actually have any rules on double posting. It's definitely preferable to no posts at all, honestly!

Player Houses: I don't have a clue how the classic Petz games looked but the idea of a 3D object on a 2D background doesn't sound that great to me. To be fair though this is a 1-(wo)man development team so fully modeled 3D environments probably aren't really feasible. I can't really comment on the customization bit because I'm having a hard time visualizing how the background would work.

Farming: If the perspective is fixed (which is what isometric view is, from my understanding), then 3D objects on a 2D background should be just fine!

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